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Seraph IX Basarab
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Posted - 2015.01.07 22:11:04 -
[1] - Quote
"For example; it can take a sabre 1.7 seconds to get across 16 AU in warp. It takes 20 seconds for a miner to click on a location and get into warp. If the pilots both react at the same speed to each other, there is literally no hope for the miner."
Guess what? Mining ship isn't suppose to stand up to a pvp ship. You know what will give you equal footing? Your own pvp ship.
-1
Your entire mentality reeks of themepark-esque notions. Terrible.
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Seraph IX Basarab
Hades Effect
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Posted - 2015.01.08 00:24:14 -
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Jenshae Chiroptera wrote:Seraph IX Basarab wrote:Your entire mentality reeks of themepark-esque notions. Terrible. Seems you might want easier kills rather than good fights.
A "good fight" is subjective. What you want is to be able to hide your industrial ships because you believe that the war ships and indy ships should never interact.
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Seraph IX Basarab
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Posted - 2015.01.08 04:39:11 -
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Your OP example denotes that you feel industrial ships are too easily killed by attackers. Defenders already have the majority of advantages. Local as an intel rule. You have infrastructure to reship. You have your own allies. What exactly is the issue?
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Seraph IX Basarab
Hades Effect
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Posted - 2015.01.08 05:10:07 -
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Jenshae Chiroptera wrote:Seraph IX Basarab wrote:Your OP example denotes that you feel industrial ships are too easily killed by attackers. Defenders already have the majority of advantages. Local as an intel rule. You have infrastructure to reship. You have your own allies. What exactly is the issue? Cloaked ship has the intel. From that they can plan and launch an attack at their leisure; that wipes out the defenders or move on to a softer target.
I asked what the issue is. You respond with cloaked ships having intel and that they can launch their attack when they choose or move on. WHY is that an issue?
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Seraph IX Basarab
Hades Effect
491
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Posted - 2015.01.08 05:13:14 -
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How about this. You list and number all the advantages the attacker has and I'll list the advantages the defender has.
Go.
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Seraph IX Basarab
Hades Effect
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Posted - 2015.01.08 05:49:43 -
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Pretty bad actually.
Cloaked warp to point, bookmarks, bombs, ceptors and awoxers? Why are things like that even on a list? I mean you can just name any arbitrary thing and list it. Half the things listed can be placed in favor of the defenders as well.
Defenders:
-Local providing instant intel -Intel channels -Stations -poses -close proximity to home -plenty of blues -venture which is cheap and naturally stabbed -prospect which has cov ops cloak -cyno jammers -jump bridges allowing quick and easy movement -can easily store caps in near by stations/poses -can set up traps to kill attackers -Unknown numbers that can cyno in -cloaked intel -cloaked warp to point -the unwillingness for players to drop on defenders if too far deep into nul -can afk in station forever -spies -awoxers -anon alts -fake edit; Maybe the defending ratter shouldn't be sleeping in the first place.
Your whole mentality just reeks of hand holding theme park style game play. Eve is a PVP game. It isn't WoW where you can choose to opt out of PvP. You undock, you agree to PvP. Industrial ships are suppose to be used to gather resources, not fight.
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Seraph IX Basarab
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Posted - 2015.01.08 15:46:11 -
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Crap answers. And this game isn't divided between attacker and defender. Everyone has the same limitations and everyone is an attacker or defender. None of your criticisms are viable toward the current method and I doubt anyone except renters or carebears would feel the same.
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Seraph IX Basarab
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Posted - 2015.01.08 17:52:22 -
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Would you be for removing cloaked ships from local? The issue I often hear is that an afk cloaky person stops people from doing anything in a system. If they vanished from local that effect would stop. If they attacked, they wouldn't be afk and is legitimate gameplay. What are your thoughts?
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Seraph IX Basarab
Hades Effect
497
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Posted - 2015.01.08 18:08:40 -
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Vague answer that didn't address the specifics of my questions, unfortunately.
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Seraph IX Basarab
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Posted - 2015.01.09 04:53:10 -
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There is no FAQ for your opinions, which is the purpose of this thread. Being condescending doesn't exactly inspire constituents to vote for you either. Bit of political advice there.
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Seraph IX Basarab
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Posted - 2015.01.09 19:03:02 -
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Jenshae Chiroptera wrote:Seraph IX Basarab wrote:There is no FAQ for your opinions, which is the purpose of this thread. Being condescending doesn't exactly inspire constituents to vote for you either. Bit of political advice there. Entertaining you is worse because you are argumentative with everyone on the forums. However, I am going to assume that you have never been in a worm hole and never lived in null to spell it all out. In a worm hole, when you notice a cloaky ship you hopefully pick them up on D-scan to know what they are. You will also probably see a worm hole entrance that has appeared because you haven't existed your statics. Small corp / alliance 10-30 people.See probes - get safe. Asks corp and alliance if they are scanning. Know there is a hostile there. Send out a scanner ship Find the new entrance. Sit on the entrance until they leave (decloak when they exit) De-stabilise the worm hole. Spend six hours figuring out if any other ships are in there while remaining cloaked and hidden. You do not go out, you do not engage because you don't know what you are fighting. You do not want to get trapped outside the worm hole, you do not want to waste valuable ships, pilots or pods. Null Sec if cloaked ships disappear from localEvery time they hit a gate they pop up in local when they de-cloak Cloak ship comes in - get safe. Wait for them to leave. Keep waiting for them to leave. They logged off? Probably a trap. Keep waiting for them to leave. When they hit gates and pop up in different systems then you might come out. Spend six hours figuring out if they have covert cyno'ed people into the system. Probably leave the system or log off and play another game for a few days. Last things consider doing: Engage them. Go ratting Go mining Try bait them out. They probably know what you have, they probably have more and if you feed them kills they keep coming back or they stay there day in and day out. So, the only tactics that work for worm hole and null defense is overwhelming force or kill denial.
I have lived in null actually. And i'm not "argumentative" i'm being a critic. I'm challenging your position because I find it problematic. And you should get used to this sort of thing because as a CSM you will be challenged frequently.
I'm not sure about the rest of your comment. You detail some situations and my reaction is "so what's the problem?"
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Seraph IX Basarab
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Posted - 2015.01.22 04:02:36 -
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Reaver Glitterstim wrote:My favorite idea for fixing the threat of AFK-cloaking is setting limits on how many ships can come through a single cyno and/or time delays on ships coming through or lighting another cyno, to make hotdrops smaller and/or slower. Still a threat but less of a OMG ITS OMEGAFLEET THEY INSTABLAPPED MY TANKED CARRIER!!!
Because we need less hot drops and more ratting carriers.
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Seraph IX Basarab
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Posted - 2015.01.22 04:20:38 -
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Reaver Glitterstim wrote:Actually, smaller/slower hotdrops will lead to more ratting carriers which will lead to more (in total) hotdrops.
I tackle your carrier in one ship, light a cyno. 5 guys jump through, each one has a cyno, 25 guys jump in. Each one has a cyno, 125 guys jump in....so it's a bad idea, but also a bad idea that wouldn't work.
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Seraph IX Basarab
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Posted - 2015.01.22 05:14:51 -
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There's already jump fatigue. Why not just make all of Eve highsec =/
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Seraph IX Basarab
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Posted - 2015.01.22 05:56:56 -
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Jenshae Chiroptera wrote:Seraph IX Basarab wrote:There's already jump fatigue. Why not just make all of Eve highsec =/ I am in null. When I see reds coming on intel channels - know what I do? I dock up! Yup, I dock right up. Then I undock in a covert ship. Why? Being in a covert cloak ship is better than being in a station. Everyone knows it is over powered. It needs to change.
What?! That's a horrible argument. And who is "everyone?"
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Seraph IX Basarab
Hades Effect
526
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Posted - 2015.01.22 06:03:15 -
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Because you can get eyes on your enemy. So what? That's overpowered?
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Seraph IX Basarab
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Posted - 2015.01.22 06:09:49 -
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Jenshae Chiroptera wrote:Seraph IX Basarab wrote:Because you can get eyes on your enemy. So what? That's overpowered? Again. A quick reply with very little thinking and only one benefit or use mentioned.
It's not my job to list every single way that YOU think cloaks are overpowered. It's yours. It's called your campaign because it's yours.
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Seraph IX Basarab
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528
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Posted - 2015.01.22 07:37:20 -
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Then clearly your issue is the cyno, not the cloak. How can you complain about what intel a cloaked ship can gain when you have local as the perfect intel tool?
With all do respect, you're a pver, a miner, an industrialists, etc. And that's fine. But it really sounds like you're trying to bring a little too much highsec into my null/lowsec. If you have a problem with afk cloakers and cynos...why not just play in highsec?
For you to claim that the mechanic is over powered, you'd actually have to show some strong stats. Back when Drakes and Hurricanes were the ships to fly in 0.0, there was real stats backing up why they were over powered. When every capital fight summoned everyone with a cyno from literally all over new eden, you could see that was a game breaking problem. Even Isthars today are a bit of an issue. But as far as cloaky ship and hot dropping goes, there's no stats backing this up. Miners aren't dying in droves. People are still doing their ratting just fine.
Here let's see if you can answer this question. For every 10 ratting or mining ships out there flying in a non hs area of Eve, how many get hot dropped? If it's SUCH an issue you need to actually back up your argument with some statistics or something. Because right now, it honestly just looks like someone that does pve complaining about someone doing pvp.
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Seraph IX Basarab
Hades Effect
528
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Posted - 2015.01.22 07:44:44 -
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Jenshae Chiroptera wrote:Seraph IX Basarab wrote:Here let's see if you can answer this question. For every 10 ratting or mining ships out there flying in a non hs area of Eve, how many get hot dropped? It is too logically evident to me to believe it needs that effort. So, counter argument. Disprove it. Give me stats on how many hours miners and ratters don't stay docked up, move to another system or are playing another game when there is an AFK cloaker in their home system.
Once again, I would respectfully remind you that the burden of proof is on you as a CSM candidate to prove your point.
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Seraph IX Basarab
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Posted - 2015.01.22 15:14:29 -
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Reaver Glitterstim wrote:Easy solution: delay before you can light a cyno after jumping to one.
Before you say something can't work, stop and ask yourself if you have closed off all of the possibilities. If you don't have special training in this field of mental brainstorming work, you're probably better off with the simple mantra: never say it's impossible.
Congrats, you've just ruined a mechanic completely. You'll find no one to support this except other carebears. By all means go ask literally any 0.0 nullsec candidate or current csm member since you have "special training in the field of mental brainstorming work." Go on i'll wait.
Reaver Glitterstim wrote:Perhaps not everyone, per se, but I'd figure a large percentage of the PVPers I know who have flown a covert ship would agree to this.
Are most of them in TEST Alliance? 
Jenshae Chiroptera wrote:"The wheel is round!" "No! No! No! I demand you waste your time to do a three year investigation with proof of it rolling down different hills, that you find a new way to calculate Pi and then prove to me how round it is compared to a square!"
That is how absurd this seems to me.
If it's so easy to do as proving the wheel is round, surely even you can do that. It's not a crazy idea to back up your statements with actual facts.
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Seraph IX Basarab
Hades Effect
531
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Posted - 2015.01.22 15:59:34 -
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Reaver Glitterstim wrote:I only want a pilot jump limit and re-cyno delay on covert cynos, but that's beside the point. I was pointing out that you were being to quick to seal the idea off as not possibly working. Go ahead and disagree with it, or pick out problems with it. But you should slow down a bit before dropping accusations that it's ill-conceived from the ground up and couldn't possibly be further balanced to work decently.
If anyone needs local numerical superiority it's covert cyno ships that are much less tanky than conventional ships. It isn't that i didn't think through the possibilities, it's that I did and still saw how bad they were.
Reaver Glitterstim wrote:The burden of proof always lies on the one making an extraordinary claim, regardless of political position. source
I'm not really sure who was making extraordinary claims as I can't really tell what you guys were going on about for sure.
Since the current game mechanics are the norm, and Jen wants to change them, I'd imagine he's making the extraordinary claims. When slowcats were rebalanced, when blaptitans were rebalanced, when drakes and canes were rebalanaced, people provided stats to back their argument.
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Seraph IX Basarab
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Posted - 2015.01.23 07:23:00 -
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Reaver Glitterstim wrote:Seraph IX Basarab wrote:If anyone needs local numerical superiority it's covert cyno ships that are much less tanky than conventional ships. It isn't that i didn't think through the possibilities, it's that I did and still saw how bad they were. But they can warp while cloaked. Main reason I think covert cyno hotdrops should be limited in size is because they so easily evade intel that you never know if they're coming except when the system is completely free of non-blues. It seems unreasonable to me that one red in local could potentially turn into 250 reds in an instant and not at a gate or other beacon visible on the overview, and there's no way for you to calculate the probability with available intel. I would have limited the size to 10 ships per covert cyno, which is plenty enough for a good gank and to hold ground while waiting out a brief timer of, say, 1 minute until they can light a regular cyno or more covert cynos. Also, easy way around the limitation is to bring multiple covert ops ships through the gates in the first place. Depending on how that pans out, might have to limit to 5 per covert cyno after all, but I'm optimistic about it.
And the defender can do the same, fit his own cyno, lay his trap.
The type of gameplay you advocate gives less power to small groups, furthers a carebear mentality and cements the strength of powerblocs even more. I don't speak as a "goon" or an N3 member but as someone that flies in groups of 2-5 often dealing with enemies that are better equipped and numerically superior.
My mind is eased knowing for certain such a mentality will never have a relevant voice in affecting Eve's gameplay.
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Seraph IX Basarab
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Posted - 2015.01.23 18:58:41 -
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Reaver Glitterstim wrote:Docking is not like cloaking, because a cloaked pilot (in a covert ops ship) can roam about and watch what's going on, gather intel, relay intel, set up for an ambush, and make plans. A docked player can only do what doesn't include gathering intel or moving into a strategic position.
Here's what you're having problems understanding though. Both the attacker AND the defender can use cloaked ships. If there is a tool in the game and I use it better than you, that's not the tool's fault. It's yours.
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Seraph IX Basarab
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Posted - 2015.01.26 18:06:49 -
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Reaver Glitterstim wrote:Seraph IX Basarab wrote:Here's what you're having problems understanding though. Both the attacker AND the defender can use cloaked ships. If there is a tool in the game and I use it better than you, that's not the tool's fault. It's yours. Wrong. A planned attack can heavily involve covert ops ships, but it is not nearly as possible to respond to a covert ops attack with covert ops ships because the defenders did not have enough warning time to suspect a covert ops attack. My problem with the current cloaking mechanic is not that it hurts some people more than others (it doesn't) but that it stagnates PVP in general and leads to fewer kills due to increased danger, due to decreased intel.
Posting in a thread where people complain about well planned attacks work.

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Seraph IX Basarab
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Posted - 2015.01.26 19:18:47 -
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Samantha Achasse wrote:yes this tactic i have seen in person in a system.
while i do like it for its simplicity it does hamper game play and pvp fights, they know what we deploy to fights and can counter it long before we are encountered.
it also hampers pve and mining ops, we cant mine well with good efficent ships or rat in good efficent ratting ships.
generally cloaking should use alot more cap or a fuel source.
"they know what we deploy to fights and can counter it "
Why would a small group want to go head to head with a sov holding alliance such as yourself.
"Stop moving so I can hit you!" Come on...
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Seraph IX Basarab
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Posted - 2015.01.26 19:40:25 -
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Jenshae Chiroptera wrote:Seraph IX Basarab wrote:"they know what we deploy to fights and can counter it " Why would a small group want to go head to head with a sov holding alliance such as yourself. Again, I have to question your null sec knowledge.
Considering I've been involved/been writing about 0.0 for the past 3 or 4 years, I think your question says more about you.
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Seraph IX Basarab
Hades Effect
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Posted - 2015.01.26 19:58:31 -
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Yes I'm ignorant of the carebear-want to turn Eve into a theme park-want pvp to be optional perspective.
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Seraph IX Basarab
Hades Effect
561
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Posted - 2015.01.26 22:23:47 -
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Jenshae Chiroptera wrote:Seraph IX Basarab wrote:Yes I'm ignorant of the carebear-want to turn Eve into a theme park-want pvp to be optional perspective. That is a cop-out In response I direct you to this: Reaver Glitterstim wrote:Jenshae Chiroptera wrote:AFK cloaker: - is perfectly safe - has the potential to drop at any moment - can not be evicted or hunted even in your home system.
I am looking for ways that they need to play actively to get the benefits of what they do. They shouldn't get a free lunch in our home. Well said. An excellent example of some of the hypocrisy we see in common viewpoints about themepark gameplay. If it is wrong for PVEers to avoid PVP with no ability to be pursued, then it is wrong for PVPers to avoid PVP with no ability to be pursued. I am trying to get Orcas and Rorquals into mining belts and have more fights. So Seraph: Does that sounds like your typical carebear?  The strangest thing of all is that there is so much anti-AFK hate for miners .... .... and yet ... ... let us defend AFK cloaking like they want to take our air away!
Boosts only work when ship is on grid. Bam. Solved.
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Seraph IX Basarab
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Posted - 2015.01.26 23:45:03 -
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Jenshae Chiroptera wrote:So, the Orca / Rorqual stays out of rat range, keep aligning between two POSes or safe points, has a cloak and runs away as soon as a red is within 3-5 systems? That is if people do not: - Stop using boosters - Stop mining all together.
You put 2 seconds thought into that post like all the others, right?
Boosts don't work if you're cloaked. Are you f&$%ing serious?
So if we got rid of AFK cloakers suddenly orcas would be in belts because....?
No one is going to stop mining all together. If people stop mining, profit on mining goes up. Thus people will go mining to get that isk.
2 seconds is about twice as long as you seem to have put into your campaign.
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Seraph IX Basarab
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Posted - 2015.01.27 03:06:56 -
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1. So then what does cloaking have to do with anything? What are you even talking about?
2. You don't even know what YOU'RE talking about.
3. Of course you would because your mentality is risk averse carebear themepark wowesque.
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Seraph IX Basarab
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Posted - 2015.02.04 02:56:51 -
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Jenshae Chiroptera wrote:
That I can agree with. The way you make it more dangerous is by allowing cloaky players their tools to compete with larger entities through asymmetric warfare. Get rid of jump fatigue for cloaky ships/blops.
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